Overview

PSI REFERENCE
MAGIC REFERENCE
TECH REFERENCE
Weapons


Sheet 1: PSI REFERENCE

DESCRIPTORS

MODIFIERS

Air

Damage/Heal Die d4 2
Earth 2

d6 5
Fire 2

d8 7
Water 2

d10 9
Electricity 5

d12 11
Radiation 2
Damage/Heal bonus 1 0
Probability 20

2 1
Emotion 2

3 5
Thought 10

4 7
Gravity 2

5 9
Magnetism 2
Autohit 10 10
Light 2

20 20
Cold 2

30 30
Heat 2
Range +50m
1.00%
Time 20
AoE +5m diameter
2.00%
Weather 2
Targets 1 2
Dream 2

2 4
Plant 2

3 6
Animal 2



Friction 2
Mass 5kg 1
Velocity 2

25kg 4
Entropy 10

50kg 7
Dimensions 5

100kg 10
Muscle 2

double Plus 3%
Nerves 2



Matter 10
DR 1 1
Metal 2

2 2
Ice 2

3 3




4 4
ASPECTS

Duration

Communication 1



Creation 2



Environmental 5



Nullification 5
Increase resistance to descriptor
descriptor cost / 2%
Sense 1
Incrase resistance difficulty
1.00%
Transformation 2
Buff skill 5%
1.00%
Manipulation 2
Add Aspect
Aspect cost x 3%



Add Descriptor*
Descriptor cost x 5%



Limited Descriptor
-5.00%



Very Limited Descriptor
-10.00%



Limited Aspect
-2.00%



Very Limited Aspect
-5.00%



Feature/Quirk
GM Determined




































* at GM discretion ONLY





Sheet 2: MAGIC REFERENCE


SPELL MODIFIERS CHART





Modifier Broad Moderate Narrow


±5% 5 2 1


±10% 10 4 2


±15% 20 8 4


±20% 40 16 8


±25% 80 32 16








cost duration damage weight range/speed skill mod broad skill mod
0 momentary 1d6 5kg 2m

1 10 min D6+1 10kg 5m 5.00%
2 30 min D6+2 50kg 10m 10.00%
3 1 hr 2d6-1 100kg 15m

4 3 hr 2d6 250kg 20m 15.00%
5 6 hr 2d6+1 500kg 50m
5.00%
6 12 hr 2d6+2 1 ton 75m

7 1 day 3d6-1 2 tons 100m 20.00%
8 3 day 3d6 5 tons 150m

9 1 wk 3d6+1 10 tons 200m

10 2 wk 3d6+2 20 tons 250m
10.00%
11 1 month 4d6-1 50 tons 300m

12



25.00%
13





14





15





20



30.00% 15.00%
25





30





35





40




20.00%
45





50


























EFFECT





Sense 4




Creation 6




Transformation 8




Restoration 4




Control 5




Destruction 5


















Minor x1




Major x3





Sheet 3: TECH REFERENCE

Name Tech Access Level Tech points Resource roll Type Slots Status improved levels Health DR Notes
VEHICLES/ROBOTS









Robot (tiny) 1 2 +5% base 1 legal
1 0
Robot (small) 0 1 +10% base 2 legal
3 0
Robot(medium) 1 1 0 base 4 legal
5 0 Approx. Person-sized
Robot (large) 1 1 -10% base 8 legal
10 0
Robot(xlarge) 1 2 -20% base 16 legal
20 0
Vehicle (medium) 0 2 -25% base 1 legal
5 0 Motorcycle
Vehicle (large) 0 2 -30% base 1 legal
10 1 Car/Truck
Vehicle (xlarge) 0 2 -35% base 1 legal
20 1 Semi/airplane
Exosuit (medium) 2 2 -50% base 4 legal
5 1
Mech (large) 3 3 N/A base 8 restricted
10 2
Mech(xlarge) 3 4 N/A base 16 restricted
20 2
Nanobot 4 4 N/A base 1 restricted
N/A 0
Nanobot swarm 5 5 N/A base 3 restricted y N/A 0
Extra slots Tech level +1 1

2 legal














Basic sensor suite 0 0 0 sensor 0 legal


Default sensors, low-level human equivalent vision/hearing
EM detection 1 1 0 sensor 1 legal


+10% relevant Observation rolls
IR/UV 1 1 -5% sensor 1 legal


+10% relevant Observation rolls
High/low freq sound 1 1 -5% sensor 1 legal


+10% relevant Observation rolls
radar 1 1 -10% sensor 1 legal


+10% relevant Observation rolls
lidar 1 1 -10% sensor 1 legal


+10% relevant Observation rolls
psi detector 4 2 N/A sensor 1 restricted


+10% relevant Observation rolls
sensor jammer 2 2 -20% sensor 1 restricted y

-10% relevant Observation rolls
psi jammer 4 2 N/A sensor 2 restricted y, TAL5 = 50%

Difficulty of Psionics skill rolls in 10m radius increased by 25%











Wheels (FWD/RWD) 0 0
movement 0 legal


Default movement option, no cost
Speed boost 0 1
movement 0 legal


Can be taken multiple times
Flight 1 1 -20% movement 1 legal


200% air speed, sufficient takeoff space required
VTOL 2 2 -40% movement 2 legal


No takeoff space for Flight required
Jump Jets 2 1 -40% movement 1 legal



Amphibious 1 1 -40% movement 1 legal


Waterproof, allows swimming at normal speed
Climbing 1 1 -20% movement 1 legal



Antigrav 3 2 N/A movement 2 legal



Tracked 0 1 1 movement 0 legal


Move over rough terrain
Legs 1 1 1 movement 0 legal


Move over extremely rough and irregular terrain
Burrowing 1 1 2 movement 2 legal


Dig at 1/10 movement speed
Teleport 5 4 N/A movement 4 restricted


Teleport to known location within 200m.
Magnetic pads 3 1 N/A movement 2 legal


Force or other attempts to move from metal surface at -75%
Sticky (Chemical) 3 3 N/A movement 2 legal


Force or other attempts to move from any surface at -75%











cargo space 0 1 0 space 1
y

Extra 3 cubic meters space
passenger space 0 1 0 space 1
y

Additional passenger
luxury feature 1 1 -10% space 1
y

comfy seating, minifridge, etc.











petrochem 0 0
power 0 legal


RP-relevant only
battery 0 0
power 0 legal


RP-relevant only
solar 0 0
power 1 legal


RP-relevant only
fission 4 4
power 3 restricted



fusion 5 5
power 3 restricted



organovore 5 5
power 1 illegal


uses biological material (plants, animals) for fuel











Light plating 0 1 -10% defense 1 restricted

+6
Heavy plating 0 2 -15% defense 2 restricted y, +1DR/tech point, max 22
+12
EM shielding 1 2 -20% defense 2 restricted y

+50% against electrical attacks
Optical camo 1 2 -25% defense 2 restricted y

+25% Stealth
Force field 3 3 N/A defense 4 restricted


+25% Parry
Nanoarmor 4 4 N/A defense 3 restricted y
8 Good against ultratech melee weapons
Adaptive Nanoarmor 5 5 N/A defense 3 restricted y
8 / 20 First number is first time it gets hits with a given attack, second number after
Anti-missile (AMCM) 2 1 -25% defense 2 restricted y

+10% Dodge
Nanorepair 3 3 N/A defense 2 restricted y

Self-heal 1/round











Weapon mount (turret) 0 2 -10% offense 1 restricted


For heavy firearms
Missile Launcher 0 2 -40% offense 1 restricted



Tractor Beam 3 4 N/A offense 2 restricted


Force 90% pull











CYBERWARE









Subdermal plating 2 2 -30% cyberware 2 restricted

2
Autodoc 2 2 -30% cyberware 1 legal



Communicator 1 1 -30% cyberware 1 legal



Cyberjack 2 1 -30% cyberware 1 legal


Hack without a computer, use skill chips
Face Changer 4 2 N/A cyberware 2 restricted


Adopt reasonable replica of another. Observation vs Cyberware.
Air Filters 2 1 -30% cyberware 1 legal



Skill Chip 2 1 -30% cyberware 1 restricted Y

+5% to skill
Sensory Enhancement 2 1 -30% cyberware 1 legal Y, + 1 per sense


Reflex Boost 3 3 N/A cyberware 2 restricted y

+10% Dexterity
Inbuilt blade 3 2 N/A cyberware 2 restricted



Inbuilt firearm 3 2 N/A cyberware 2 restricted



AR interface 2 1 0 cyberware 1 legal


+5% Navigation
Hard Taping 2 1 -30% cyberware 2 restricted Y

black muscle-like fibers, +5% Force
Prosthetic replacement 1 0 0 cyberware 0 legal


purely base human function replacement
Trauma Damper 2 1 -30% cyberware 2 restricted


Do not fall unconscious at 0 Health
Sleep Regulator 2 1 -30% cyberware 1 restricted


Go without sleep for up to 48 hrs with no ill effect
Psychic Nullifier 5 5 N/A cyberware 2 restricted


flat 70% resist to mental psi effects.











BIOMODS









Aesthetic feature 3 1 N/A biomod 1 legal



Gills 3 1 N/A biomod 1 restricted


Breathe underwater
Poison resistance 3 1 N/A biomod 1 restricted


resist poison effects
Armor (scales/heavy skin) 3 1 N/A biomod 1 restricted


DR 2
Claws 3 1 N/A biomod 1 restricted



Claws (retractable) 4 2 N/A biomod 2 illegal



Horns 3 1 N/A biomod 1 restricted



Sharp teeth 4 1 N/A biomod 1 restricted



Spurs 3 1 N/A biomod 1 restricted



Metabolic shift 3 2 N/A biomod 2 restricted


Drug/poison effects last 1/4 the time OR other effect
Sensory Enhancement 3 1 N/A biomod 1 restricted


+10% Observation on specific sense
Reflex Boost 3 3 N/A biomod 1 restricted


+10% Dexterity
Balance tail 5 1 N/A biomod 2 restricted


+10% Acrobatics
Prehensile tail 5 1 N/A biomod 2 restricted


usable as extra hand for many tasks
Regeneration 4 4 N/A biomod 2 restricted y, TL5=full limb/organ regen


Chemical gland 4 1 N/A biomod 2 restricted



Spidersilk gland 4 1 N/A biomod 2 restricted



Animal Mental Processor 5 3 N/A biomod 4 restricted


understand one type of animal’s communication
Enhanced Height 3 1 N/A biomod 2 restricted y

Situational bonus to intimidation etc.
Enhanced Muscle 3 1 N/A biomod 2 restricted y

+20% Force
Biometric change 3 1 N/A biomod 0 illegal


Mimic another’s biometrics or wipe clean your own
Venom 3 1 N/A biomod 2 illegal


1d4 persistent damage until healed OR other effect











SOFTWARE









Remote piloting 0 1 -5% program 0 legal


do not have to be in vehicle
Black ICE 4 2 N/A program 0 illegal y

Counterattack hacking 70%, TAL5/TP4 Counterattack 85%. Can damage equipment.
Enhanced Encryption 2 1 -10% program 0 restricted y, +5%/TL

10% penalty to would-be hackers
Skill Assist 1 1 -10% program 0 legal y, +5%/TL

5% bonus to one skill
Neural Net Assist 2 2 -40% program 0 legal y, +10%/TL

10% bonus to one skill
GenAI 5 5 N/A program 0 illegal n

Self-aware, beware
Quantum computing 5 5 N/A program 0 restricted y

boosts hacking by 50%











PHARMACEUTICALS









Trinteix 1 1 +5% pharma
restricted n

no need to sleep for 48 hrs
Lymoza 2 1 0 pharma
restricted n

reflex boost Dex +5%
Trusira 1 1 0 pharma
restricted n

observation boost +5%
Vrilazipin (Body Crystal) 3 1 N/A pharma
restricted n

+100% to skill for 10 minutes, Exhausted afterwards.
Aiteva 4 1 N/A pharma
restricted n

+80% to mental resistances, flat 80% if no ability
Xarcluance 2 2 0 pharma
restricted n

recover from Exhaustion but delay Mana regen by 12 hours.
Tranquilizer 1 1 0 pharma
restricted y

Flat 20% chance to pass out per round, +20%/TL^











OTHER









Fake ID 0 1 0 other
illegal y, Improved Tech Levels required to fool tech scan from authorities

+1TP/-5% for each improved level
Basic smartphone 0 0 +50% other 0 legal



1 AR headset for phone 1 0 +5% other 0 legal














SURVEILLANCE EQUIPMENT









Camera/ Video 0 0 +10% surveillance
legal



GPS tracker 0 1 +5% surveillance
legal



Remote spy microphone 1 1 +5% surveillance
legal



recon satellite access 4 5 N/A surveillance
restricted


Useful for Investigation






















WEAPONS









Monofilament Knife 3 2 N/A weapons
restricted


Ignores DR on armor below Access Level 4
Monofilament Sword 3 3 N/A weapons
restricted


Ignores DR on armor below Access Level 4
Laser Pistol 3 1 N/A weapons
restricted



Laser Rifle 2 2 -70% weapons
restricted



Laser Cannon 3 3 N/A weapons
restricted


Requires mount on Large or greater gear OR Force >90%
Electrolaser Rifle 2 1 -30% weapons
restricted


Nonlethal longrange stun
Neural Disruptor 3 1 N/A weapons
restricted



Particle Beam Rifle 3 2 N/A weapons
restricted



Particle Beam Cannon 3 3 N/A weapons
restricted


Requires mount on Large or greater gear OR Force >90%
Sonic Stunner 2 1 -15% weapons
restricted



Sticky Gun 3 1 N/A weapons
restricted


If hit, requires successful VH Force to break free.
Plasma Flamer 3 3 N/A weapons
restricted


Lights target on fire
Heavy Disintegrator Cannon 5 5 N/A weapons
restricted


Requires mount on Large or greater gear OR Force >90%
Cryoblaster 4 3 N/A weapons
restricted


Freezes target.
Orbital laser 5 10 N/A weapons
restricted


Calls in strike on aboveground target, 5 min recharge time
Railgun 2 4 -60% weapons 2 restricted


Requires mount on Large or greater gear OR Force >90%











ARMOR









Adaptive weave 4 1 N/A armor
restricted

6
bulletproof vest 0 1 0 armor
restricted

8/4 firearms/other
riot gear 0 1 0 armor
restricted

10/6 firearms/other
motorcycle leathers 0 0 -5% armor
legal

1
Assault armor (military-grade) 1 2 -10% armor
restricted

10
Assault armor (powered) 1 2 -15% armor
restricted

14
Riot shield 0 1 0 armor
legal

10

Sheet 4: Weapons


TAL TP Damage Range Autohit/radius
COMMON




Unarmed 0 0 1d3 Close
Martial Arts 0 0 1d3+1 Close
Baseball bat 0 0 1d6 Close
Knife 0 0 1d4 Close
Brass Knuckles 0 0 1d3+1 Close
Pepper spray 0 0 -20% to actions 3






ARCHAIC




Bow 0 1 1d6+1 30
Crossbow 0 1 1d8+2 50
Katana 0 1 1d8+1 Close
Shortsword 0 1 1d6+1 Close
Spear 0 1 1d8+1 Close
Axe 0 1 1d8+2 Close






BASIC FIREARMS




0.22 handgun 0 1 1d8 15
0.32 handgun 0 1 1d10 20
0.45 handgun 0 1 1d12 25
.22 rifle 0 1 1d6+1 50
.270 rifle 0 2 2d6+1 100
.308 rifle 0 2 2d6+5 150
20-gauge shotgun 0 2 2d6/1d6/1d3 10/20/50m
12-gauge shotgun 0 2 4d6/2d6/1d6 10/20/50m






MILITARY FIREARMS




Submachine gun 0 2 1d10+2 50 10% / 3m
Machine gun 0 2 2d6+4 300 20% / 3m
Heavy Sniper Rifle 0 2 2d6+6 250 20% / single target
Autocannon 0 2 2d10 400 30% / 10m
Grenade Launcher 0 2 2d10 150 15% / 10m
RPG 0 2 2d10 200 30% / 10m
Cruise missile 0 2 2d10 100km 45% / 50m






MILITARY, OTHER




Tear gas can 0 2 -40% to actions 20m 10m
Hand grenade 0 2 2d10 20m 15% / 10m
IED 0 2 2d10 N/A 30% / 10m






BIOMODS




Large claws 3 1 1d6 Close
Concealable claws 4 2 1d4 Close
Sharp teeth 3 1 1d4+2 Close
Spurs 4 1 1d4 Close
Horns 3 1 1d6 Close
Tail whip 5 1 1d3 Close






ULTRATECH WEAPONS




Monofilament Knife 3 2 3d6 Close
Monofilament Sword 3 3 3d12 Close
Laser Pistol 3 1 1d8 100
Laser Rifle 2 2 2d8+1 400
Laser Cannon 2 3 3d8+2 600 30% / 10m
Electrolaser Rifle 1 1 2d8+stun 200
Neural Disruptor 3 1 2d6stun+-10% psi 10
Particle Beam Rifle 3 2 3d6 50 50%/ single target
Particle Beam Cannon 3 3 6d6 100 50%/10m
Sonic Stunner 2 1
10
Plasma Flamer 3 3 2d10+2, burn 25
Heavy Disintegrator Cannon 5 5 4d6+5 400 50%/20m
Cryoblaster 4 3 2d8+2, freeze 25
Orbital laser 5 10 12d12 Surface target 75%/5m
Railgun 2 4 6d6 100 45% / single target