Name |
Tech Access Level |
Tech points |
Resource roll |
Type |
Slots |
Status |
improved levels |
Health |
DR |
Notes |
VEHICLES/ROBOTS |
|
|
|
|
|
|
|
|
|
|
Robot (tiny) |
1 |
2 |
+5% |
base |
1 |
legal |
|
1 |
0 |
|
Robot (small) |
0 |
1 |
+10% |
base |
2 |
legal |
|
3 |
0 |
|
Robot(medium) |
1 |
1 |
0 |
base |
4 |
legal |
|
5 |
0 |
Approx. Person-sized |
Robot (large) |
1 |
1 |
-10% |
base |
8 |
legal |
|
10 |
0 |
|
Robot(xlarge) |
1 |
2 |
-20% |
base |
16 |
legal |
|
20 |
0 |
|
Vehicle (medium) |
0 |
2 |
-25% |
base |
1 |
legal |
|
5 |
0 |
Motorcycle |
Vehicle (large) |
0 |
2 |
-30% |
base |
1 |
legal |
|
10 |
1 |
Car/Truck |
Vehicle (xlarge) |
0 |
2 |
-35% |
base |
1 |
legal |
|
20 |
1 |
Semi/airplane |
Exosuit (medium) |
2 |
2 |
-50% |
base |
4 |
legal |
|
5 |
1 |
|
Mech (large) |
3 |
3 |
N/A |
base |
8 |
restricted |
|
10 |
2 |
|
Mech(xlarge) |
3 |
4 |
N/A |
base |
16 |
restricted |
|
20 |
2 |
|
Nanobot |
4 |
4 |
N/A |
base |
1 |
restricted |
|
N/A |
0 |
|
Nanobot swarm |
5 |
5 |
N/A |
base |
3 |
restricted |
y |
N/A |
0 |
|
Extra slots |
Tech level +1 |
1 |
|
|
2 |
legal |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic sensor suite |
0 |
0 |
0 |
sensor |
0 |
legal |
|
|
|
Default sensors, low-level human equivalent vision/hearing |
EM detection |
1 |
1 |
0 |
sensor |
1 |
legal |
|
|
|
+10% relevant Observation rolls |
IR/UV |
1 |
1 |
-5% |
sensor |
1 |
legal |
|
|
|
+10% relevant Observation rolls |
High/low freq sound |
1 |
1 |
-5% |
sensor |
1 |
legal |
|
|
|
+10% relevant Observation rolls |
radar |
1 |
1 |
-10% |
sensor |
1 |
legal |
|
|
|
+10% relevant Observation rolls |
lidar |
1 |
1 |
-10% |
sensor |
1 |
legal |
|
|
|
+10% relevant Observation rolls |
psi detector |
4 |
2 |
N/A |
sensor |
1 |
restricted |
|
|
|
+10% relevant Observation rolls |
sensor jammer |
2 |
2 |
-20% |
sensor |
1 |
restricted |
y |
|
|
-10% relevant Observation rolls |
psi jammer |
4 |
2 |
N/A |
sensor |
2 |
restricted |
y, TAL5 = 50% |
|
|
Difficulty of Psionics skill rolls in 10m radius increased by 25% |
|
|
|
|
|
|
|
|
|
|
|
Wheels (FWD/RWD) |
0 |
0 |
|
movement |
0 |
legal |
|
|
|
Default movement option, no cost |
Speed boost |
0 |
1 |
|
movement |
0 |
legal |
|
|
|
Can be taken multiple times |
Flight |
1 |
1 |
-20% |
movement |
1 |
legal |
|
|
|
200% air speed, sufficient takeoff space required |
VTOL |
2 |
2 |
-40% |
movement |
2 |
legal |
|
|
|
No takeoff space for Flight required |
Jump Jets |
2 |
1 |
-40% |
movement |
1 |
legal |
|
|
|
|
Amphibious |
1 |
1 |
-40% |
movement |
1 |
legal |
|
|
|
Waterproof, allows swimming at normal speed |
Climbing |
1 |
1 |
-20% |
movement |
1 |
legal |
|
|
|
|
Antigrav |
3 |
2 |
N/A |
movement |
2 |
legal |
|
|
|
|
Tracked |
0 |
1 |
1 |
movement |
0 |
legal |
|
|
|
Move over rough terrain |
Legs |
1 |
1 |
1 |
movement |
0 |
legal |
|
|
|
Move over extremely rough and irregular terrain |
Burrowing |
1 |
1 |
2 |
movement |
2 |
legal |
|
|
|
Dig at 1/10 movement speed |
Teleport |
5 |
4 |
N/A |
movement |
4 |
restricted |
|
|
|
Teleport to known location within 200m. |
Magnetic pads |
3 |
1 |
N/A |
movement |
2 |
legal |
|
|
|
Force or other attempts to move from metal surface at -75% |
Sticky (Chemical) |
3 |
3 |
N/A |
movement |
2 |
legal |
|
|
|
Force or other attempts to move from any surface at -75% |
|
|
|
|
|
|
|
|
|
|
|
cargo space |
0 |
1 |
0 |
space |
1 |
|
y |
|
|
Extra 3 cubic meters space |
passenger space |
0 |
1 |
0 |
space |
1 |
|
y |
|
|
Additional passenger |
luxury feature |
1 |
1 |
-10% |
space |
1 |
|
y |
|
|
comfy seating, minifridge, etc. |
|
|
|
|
|
|
|
|
|
|
|
petrochem |
0 |
0 |
|
power |
0 |
legal |
|
|
|
RP-relevant only |
battery |
0 |
0 |
|
power |
0 |
legal |
|
|
|
RP-relevant only |
solar |
0 |
0 |
|
power |
1 |
legal |
|
|
|
RP-relevant only |
fission |
4 |
4 |
|
power |
3 |
restricted |
|
|
|
|
fusion |
5 |
5 |
|
power |
3 |
restricted |
|
|
|
|
organovore |
5 |
5 |
|
power |
1 |
illegal |
|
|
|
uses biological material (plants, animals) for fuel |
|
|
|
|
|
|
|
|
|
|
|
Light plating |
0 |
1 |
-10% |
defense |
1 |
restricted |
|
|
+6 |
|
Heavy plating |
0 |
2 |
-15% |
defense |
2 |
restricted |
y, +1DR/tech point, max 22 |
|
+12 |
|
EM shielding |
1 |
2 |
-20% |
defense |
2 |
restricted |
y |
|
|
+50% against electrical attacks |
Optical camo |
1 |
2 |
-25% |
defense |
2 |
restricted |
y |
|
|
+25% Stealth |
Force field |
3 |
3 |
N/A |
defense |
4 |
restricted |
|
|
|
+25% Parry |
Nanoarmor |
4 |
4 |
N/A |
defense |
3 |
restricted |
y |
|
8 |
Good against ultratech melee weapons |
Adaptive Nanoarmor |
5 |
5 |
N/A |
defense |
3 |
restricted |
y |
|
8 / 20 |
First number is first time it gets hits with a given attack, second number after |
Anti-missile (AMCM) |
2 |
1 |
-25% |
defense |
2 |
restricted |
y |
|
|
+10% Dodge |
Nanorepair |
3 |
3 |
N/A |
defense |
2 |
restricted |
y |
|
|
Self-heal 1/round |
|
|
|
|
|
|
|
|
|
|
|
Weapon mount (turret) |
0 |
2 |
-10% |
offense |
1 |
restricted |
|
|
|
For heavy firearms |
Missile Launcher |
0 |
2 |
-40% |
offense |
1 |
restricted |
|
|
|
|
Tractor Beam |
3 |
4 |
N/A |
offense |
2 |
restricted |
|
|
|
Force 90% pull |
|
|
|
|
|
|
|
|
|
|
|
CYBERWARE |
|
|
|
|
|
|
|
|
|
|
Subdermal plating |
2 |
2 |
-30% |
cyberware |
2 |
restricted |
|
|
2 |
|
Autodoc |
2 |
2 |
-30% |
cyberware |
1 |
legal |
|
|
|
|
Communicator |
1 |
1 |
-30% |
cyberware |
1 |
legal |
|
|
|
|
Cyberjack |
2 |
1 |
-30% |
cyberware |
1 |
legal |
|
|
|
Hack without a computer, use skill chips |
Face Changer |
4 |
2 |
N/A |
cyberware |
2 |
restricted |
|
|
|
Adopt reasonable replica of another. Observation vs Cyberware. |
Air Filters |
2 |
1 |
-30% |
cyberware |
1 |
legal |
|
|
|
|
Skill Chip |
2 |
1 |
-30% |
cyberware |
1 |
restricted |
Y |
|
|
+5% to skill |
Sensory Enhancement |
2 |
1 |
-30% |
cyberware |
1 |
legal |
Y, + 1 per sense |
|
|
|
Reflex Boost |
3 |
3 |
N/A |
cyberware |
2 |
restricted |
y |
|
|
+10% Dexterity |
Inbuilt blade |
3 |
2 |
N/A |
cyberware |
2 |
restricted |
|
|
|
|
Inbuilt firearm |
3 |
2 |
N/A |
cyberware |
2 |
restricted |
|
|
|
|
AR interface |
2 |
1 |
0 |
cyberware |
1 |
legal |
|
|
|
+5% Navigation |
Hard Taping |
2 |
1 |
-30% |
cyberware |
2 |
restricted |
Y |
|
|
black muscle-like fibers, +5% Force |
Prosthetic replacement |
1 |
0 |
0 |
cyberware |
0 |
legal |
|
|
|
purely base human function replacement |
Trauma Damper |
2 |
1 |
-30% |
cyberware |
2 |
restricted |
|
|
|
Do not fall unconscious at 0 Health |
Sleep Regulator |
2 |
1 |
-30% |
cyberware |
1 |
restricted |
|
|
|
Go without sleep for up to 48 hrs with no ill effect |
Psychic Nullifier |
5 |
5 |
N/A |
cyberware |
2 |
restricted |
|
|
|
flat 70% resist to mental psi effects. |
|
|
|
|
|
|
|
|
|
|
|
BIOMODS |
|
|
|
|
|
|
|
|
|
|
Aesthetic feature |
3 |
1 |
N/A |
biomod |
1 |
legal |
|
|
|
|
Gills |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
Breathe underwater |
Poison resistance |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
resist poison effects |
Armor (scales/heavy skin) |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
DR 2 |
Claws |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
|
Claws (retractable) |
4 |
2 |
N/A |
biomod |
2 |
illegal |
|
|
|
|
Horns |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
|
Sharp teeth |
4 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
|
Spurs |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
|
Metabolic shift |
3 |
2 |
N/A |
biomod |
2 |
restricted |
|
|
|
Drug/poison effects last 1/4 the time OR other effect |
Sensory Enhancement |
3 |
1 |
N/A |
biomod |
1 |
restricted |
|
|
|
+10% Observation on specific sense |
Reflex Boost |
3 |
3 |
N/A |
biomod |
1 |
restricted |
|
|
|
+10% Dexterity |
Balance tail |
5 |
1 |
N/A |
biomod |
2 |
restricted |
|
|
|
+10% Acrobatics |
Prehensile tail |
5 |
1 |
N/A |
biomod |
2 |
restricted |
|
|
|
usable as extra hand for many tasks |
Regeneration |
4 |
4 |
N/A |
biomod |
2 |
restricted |
y, TL5=full limb/organ regen |
|
|
|
Chemical gland |
4 |
1 |
N/A |
biomod |
2 |
restricted |
|
|
|
|
Spidersilk gland |
4 |
1 |
N/A |
biomod |
2 |
restricted |
|
|
|
|
Animal Mental Processor |
5 |
3 |
N/A |
biomod |
4 |
restricted |
|
|
|
understand one type of animal’s communication |
Enhanced Height |
3 |
1 |
N/A |
biomod |
2 |
restricted |
y |
|
|
Situational bonus to intimidation etc. |
Enhanced Muscle |
3 |
1 |
N/A |
biomod |
2 |
restricted |
y |
|
|
+20% Force |
Biometric change |
3 |
1 |
N/A |
biomod |
0 |
illegal |
|
|
|
Mimic another’s biometrics or wipe clean your own |
Venom |
3 |
1 |
N/A |
biomod |
2 |
illegal |
|
|
|
1d4 persistent damage until healed OR other effect |
|
|
|
|
|
|
|
|
|
|
|
SOFTWARE |
|
|
|
|
|
|
|
|
|
|
Remote piloting |
0 |
1 |
-5% |
program |
0 |
legal |
|
|
|
do not have to be in vehicle |
Black ICE |
4 |
2 |
N/A |
program |
0 |
illegal |
y |
|
|
Counterattack hacking 70%, TAL5/TP4 Counterattack 85%. Can damage equipment. |
Enhanced Encryption |
2 |
1 |
-10% |
program |
0 |
restricted |
y, +5%/TL |
|
|
10% penalty to would-be hackers |
Skill Assist |
1 |
1 |
-10% |
program |
0 |
legal |
y, +5%/TL |
|
|
5% bonus to one skill |
Neural Net Assist |
2 |
2 |
-40% |
program |
0 |
legal |
y, +10%/TL |
|
|
10% bonus to one skill |
GenAI |
5 |
5 |
N/A |
program |
0 |
illegal |
n |
|
|
Self-aware, beware |
Quantum computing |
5 |
5 |
N/A |
program |
0 |
restricted |
y |
|
|
boosts hacking by 50% |
|
|
|
|
|
|
|
|
|
|
|
PHARMACEUTICALS |
|
|
|
|
|
|
|
|
|
|
Trinteix |
1 |
1 |
+5% |
pharma |
|
restricted |
n |
|
|
no need to sleep for 48 hrs |
Lymoza |
2 |
1 |
0 |
pharma |
|
restricted |
n |
|
|
reflex boost Dex +5% |
Trusira |
1 |
1 |
0 |
pharma |
|
restricted |
n |
|
|
observation boost +5% |
Vrilazipin (Body Crystal) |
3 |
1 |
N/A |
pharma |
|
restricted |
n |
|
|
+100% to skill for 10 minutes, Exhausted afterwards. |
Aiteva |
4 |
1 |
N/A |
pharma |
|
restricted |
n |
|
|
+80% to mental resistances, flat 80% if no ability |
Xarcluance |
2 |
2 |
0 |
pharma |
|
restricted |
n |
|
|
recover from Exhaustion but delay Mana regen by 12 hours. |
Tranquilizer |
1 |
1 |
0 |
pharma |
|
restricted |
y |
|
|
Flat 20% chance to pass out per round, +20%/TL^ |
|
|
|
|
|
|
|
|
|
|
|
OTHER |
|
|
|
|
|
|
|
|
|
|
Fake ID |
0 |
1 |
0 |
other |
|
illegal |
y, Improved Tech Levels required to fool tech scan from authorities |
|
|
+1TP/-5% for each improved level |
Basic smartphone |
0 |
0 |
+50% |
other |
0 |
legal |
|
|
|
|
1 AR headset for phone |
1 |
0 |
+5% |
other |
0 |
legal |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SURVEILLANCE EQUIPMENT |
|
|
|
|
|
|
|
|
|
|
Camera/ Video |
0 |
0 |
+10% |
surveillance |
|
legal |
|
|
|
|
GPS tracker |
0 |
1 |
+5% |
surveillance |
|
legal |
|
|
|
|
Remote spy microphone |
1 |
1 |
+5% |
surveillance |
|
legal |
|
|
|
|
recon satellite access |
4 |
5 |
N/A |
surveillance |
|
restricted |
|
|
|
Useful for Investigation |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WEAPONS |
|
|
|
|
|
|
|
|
|
|
Monofilament Knife |
3 |
2 |
N/A |
weapons |
|
restricted |
|
|
|
Ignores DR on armor below Access Level 4 |
Monofilament Sword |
3 |
3 |
N/A |
weapons |
|
restricted |
|
|
|
Ignores DR on armor below Access Level 4 |
Laser Pistol |
3 |
1 |
N/A |
weapons |
|
restricted |
|
|
|
|
Laser Rifle |
2 |
2 |
-70% |
weapons |
|
restricted |
|
|
|
|
Laser Cannon |
3 |
3 |
N/A |
weapons |
|
restricted |
|
|
|
Requires mount on Large or greater gear OR Force >90% |
Electrolaser Rifle |
2 |
1 |
-30% |
weapons |
|
restricted |
|
|
|
Nonlethal longrange stun |
Neural Disruptor |
3 |
1 |
N/A |
weapons |
|
restricted |
|
|
|
|
Particle Beam Rifle |
3 |
2 |
N/A |
weapons |
|
restricted |
|
|
|
|
Particle Beam Cannon |
3 |
3 |
N/A |
weapons |
|
restricted |
|
|
|
Requires mount on Large or greater gear OR Force >90% |
Sonic Stunner |
2 |
1 |
-15% |
weapons |
|
restricted |
|
|
|
|
Sticky Gun |
3 |
1 |
N/A |
weapons |
|
restricted |
|
|
|
If hit, requires successful VH Force to break free. |
Plasma Flamer |
3 |
3 |
N/A |
weapons |
|
restricted |
|
|
|
Lights target on fire |
Heavy Disintegrator Cannon |
5 |
5 |
N/A |
weapons |
|
restricted |
|
|
|
Requires mount on Large or greater gear OR Force >90% |
Cryoblaster |
4 |
3 |
N/A |
weapons |
|
restricted |
|
|
|
Freezes target. |
Orbital laser |
5 |
10 |
N/A |
weapons |
|
restricted |
|
|
|
Calls in strike on aboveground target, 5 min recharge time |
Railgun |
2 |
4 |
-60% |
weapons |
2 |
restricted |
|
|
|
Requires mount on Large or greater gear OR Force >90% |
|
|
|
|
|
|
|
|
|
|
|
ARMOR |
|
|
|
|
|
|
|
|
|
|
Adaptive weave |
4 |
1 |
N/A |
armor |
|
restricted |
|
|
6 |
|
bulletproof vest |
0 |
1 |
0 |
armor |
|
restricted |
|
|
8/4 |
firearms/other |
riot gear |
0 |
1 |
0 |
armor |
|
restricted |
|
|
10/6 |
firearms/other |
motorcycle leathers |
0 |
0 |
-5% |
armor |
|
legal |
|
|
1 |
|
Assault armor (military-grade) |
1 |
2 |
-10% |
armor |
|
restricted |
|
|
10 |
|
Assault armor (powered) |
1 |
2 |
-15% |
armor |
|
restricted |
|
|
14 |
|
Riot shield |
0 |
1 |
0 |
armor |
|
legal |
|
|
10 |
|