CHARACTER CREATION

OVERVIEW

1) Select a Power Class OR Assign 7 points across the Power Table

2) Create Psi powers, spells, or personal tech, with GM final approval.

3) Assign 550 points across all skills

4) Define your character’s Connections and Complications.

SECTION ONE: POWER CLASSES

Default values:

High Level Psi Student: 30 extra skill percentage points, 25 Psi skill base points

Low Level Psi Student: 15 extra skill points, 5 Psi skill base points, Tech Access Level 3, 15 Tech Points

Level Zero: 30 extra skill points, Tech Access Level 2, 20 Tech Points

Ritualist: 7 Mana, Mana Regen Rate 1/5 rounds

Sorcerer: 15 Mana, Mana Regen 1/hour

Research Assistant: Tech access level 5, 15 Tech Points

Tech Specialist: Tech access level 3, 25 Tech Points

Power Table

Cost Extra skill points Psi skill base points Mana Mana Regen Tech Access Level Tech Points 0 0 0 3 8 hr 0 3 1 15 5 5 2 hr 1 10 2 30 10 7 1 hr 2 15 3 45 15 9 15 min 3 20 4 60 20 12 1 min 4 25 5 75 25 15 5 rounds 5 30

NOTES ON POWER SYNERGIES:

PSI AND TECH

The natural combination! Many Psi-focused students use tech to augment their abilities, either to make up for a weakness or boost an otherwise minuscule power. However, there are also technological devices that can nullify or interfere with Psi powers.

MAGIC AND TECH

As magical Systems are based in symbolism of ancient times, it is generally unable to affect technological systems with Minor effects. In addition, cyberware interferes with the ability to draw mana from the environment. However, technological items can be enchanted with additional effects.

PSI AND MAGIC

These two power systems are antithetical to each other, as Psi relies entirely on the self and personal reality, whereas Magic leans on systems that define the world for all. See ‘Systemic Backlash’ in the Psi Powers section and ‘Anti-Magic Field’ in the Magic section.

SECTION TWO: SPECIAL ABILITIES

See individual special ability documents.

SECTION THREE: SKILL POINT ASSIGNMENT

Assign 550 points across all skills, with a maximum of 70%. Recommendations:

SECTION FIVE: CONNECTIONS AND COMPLICATIONS

Once per game session, a player or GM can invoke a Connection or Complication to allow or force a reroll in the appropriate circumstances.

CONNECTIONS

Every character should have some ties to groups within Mirai City. These are usually beneficial in some way, though they do not have to be...

COMPLICATIONS

Every character should also have at least one Complication. These are usually negative, but not always – but they should represent something that occasionally causes problems for your character.