AL |
Status |
Type |
Name |
Slots |
TP |
Resource skill modifier |
Improved |
Notes |
Health/DR |
Force |
Dexterity |
Stealth |
Observation |
CF |
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2 |
L |
Base |
Exosuit (medium) |
4 |
2 |
-60% |
|
Framework with user partially exposed |
5/1 |
80 |
|
0 |
0 |
10 |
3 |
R |
Base |
Mech (large) |
8 |
3 |
N/A |
|
Fully encloses user/pilot, heavy |
10/2 |
90 |
|
0 |
0 |
10 |
3 |
R |
Base |
Mech(xlarge) |
16 |
4 |
N/A |
|
Fully encloses user/pilot, very heavy |
20/2 |
100 |
|
0 |
0 |
10 |
4 |
R |
Base |
Nanobot |
1 |
4 |
N/A |
|
Mite or smaller |
NA |
0 |
70 |
90 |
50 |
20 |
5 |
R |
Base |
Nanobot swarm |
3 |
5 |
N/A |
|
Mite or smaller individually |
NA |
0 |
60 |
60 |
50 |
20 |
1 |
L |
Base |
Robot (tiny) |
1 |
2 |
+5% |
|
Rat to insect sized |
1/0 |
0 |
50 |
40 |
50 |
10 |
0 |
L |
Base |
Robot (small) |
2 |
1 |
+10% |
|
Cat or dog sized |
3/0 |
0 |
50 |
20 |
50 |
10 |
1 |
L |
Base |
Robot(medium) |
4 |
1 |
0 |
|
Approx. Person-sized |
5/0 |
40 |
40 |
5 |
50 |
10 |
1 |
L |
Base |
Robot (large) |
8 |
1 |
-10% |
|
Car-sized |
10/0 |
60 |
40 |
0 |
50 |
10 |
1 |
L |
Base |
Robot(xlarge) |
16 |
2 |
-25% |
|
Small building sized |
20/0 |
80 |
30 |
0 |
50 |
10 |
0 |
L |
Base |
Vehicle (medium) |
1 |
1 |
-35% |
|
Motorcycle |
3/0 |
|
|
|
|
5 |
0 |
L |
Base |
Vehicle (large) |
1 |
2 |
-40% |
|
Car/Truck |
8/1 |
|
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|
|
3 |
0 |
L |
Base |
Vehicle (xlarge) |
1 |
2 |
-45% |
|
Semi/Plane |
16/2 |
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|
3 |
Access Level +1 |
L |
Base |
Extra slots |
2 |
1 |
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0 |
L |
Sensor |
Basic sensor suite |
0 |
0 |
0 |
|
Default sensors. |
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|
1 |
L |
Sensor |
EM detection |
1 |
1 |
0 |
Y |
+10% relevant Observation skill/point |
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|
1 |
L |
Sensor |
High/low freq sound |
1 |
1 |
-5% |
Y |
+10% relevant Observation skill/point |
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|
1 |
L |
Sensor |
IR/UV |
1 |
1 |
-5% |
Y |
+10% relevant Observation skill/point |
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|
1 |
L |
Sensor |
Lidar |
1 |
1 |
-10% |
Y |
+10% relevant Observation skill/point |
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1 |
L |
Sensor |
Nightvision |
1 |
1 |
-5% |
Y |
+10% relevant Observation skill/point |
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|
4 |
R |
Sensor |
Psychic jammer |
2 |
2 |
N/A |
Y |
All psionics skills in Near range -25%. At AL-5, it’s 50% |
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1 |
L |
Sensor |
Radar |
1 |
1 |
-10% |
Y |
+10% relevant Observation skill/point |
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2 |
R |
Sensor |
Sensor jammer |
1 |
2 |
-20% |
Y |
-10% relevant Observation skill/2 points |
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1 |
L |
Movement |
Amphibious |
1 |
1 |
-40% |
|
Waterproof, allows movement in or under water at normal CF |
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|
1 |
L |
Movement |
Burrowing |
2 |
1 |
2 |
|
Dig at CFx10 |
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|
3 |
L |
Movement |
Cilia |
0 |
0 |
|
|
Default movement CF value for nanobots. |
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|
1 |
L |
Movement |
Flight |
1 |
2 |
-20% |
|
CF-4 in flight, sufficient takeoff space required |
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2 |
L |
Movement |
Jump Jets |
1 |
1 |
-40% |
|
CF-2, +10% to skill in obstacle avoidance |
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|
1 |
L |
Movement |
Legs |
0 |
1 |
1 |
|
Move over extremely rough and irregular terrain, +10% to skill in obstacle avoidance |
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|
3 |
L |
Movement |
Magnetic pads |
2 |
1 |
N/A |
|
Force or other attempts to move from metal surface at -70% skill penalty |
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|
0 |
L |
Movement |
Speed boost |
0 |
2 |
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CF-2 |
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|
3 |
L |
Movement |
Sticky (Chemical) |
2 |
3 |
N/A |
|
Force or other attempts to move from any surface at -70% skill penalty |
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|
0 |
L |
Movement |
Tracked |
0 |
1 |
1 |
|
Move over rough terrain, +10% to skill in difficult terrain chases |
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2 |
L |
Movement |
VTOL |
2 |
2 |
-40% |
|
CF-3 in flight, no takeoff space for Flight required |
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0 |
L |
Movement |
Wheels (FWD/RWD) |
0 |
0 |
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|
Default movement CF value. |
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0 |
L |
Space |
Cargo space |
1 |
1 |
0 |
Y |
Extra 3 cubic meters space |
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|
0 |
L |
Space |
Ejector seat |
1 |
1 |
0 |
|
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|
0 |
L |
Space |
Luxury feature |
1 |
1 |
-10% |
y |
comfy seating, minifridge, etc. |
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0 |
L |
Space |
Passenger space |
1 |
1 |
0 |
y |
Additional passenger |
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|
5 |
R |
Defence |
Adaptive Nanoarmor |
3 |
6 |
N/A |
N |
DR 6 first time it gets hits with a given attack type, DR 20 after. |
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|
2 |
R |
Defence |
Anti-missile (AMCM) |
2 |
1 |
-25% |
Y |
+10% Dodge, +10% per TP |
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|
1 |
R |
Defence |
EM shielding |
2 |
2 |
-20% |
Y |
Electrical attack skills -30%, -10% extra per extra TP, max 100%. |
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|
3 |
R |
Defence |
Force field |
4 |
3 |
N/A |
Y |
+20% Parry, +10% per TP, max 80%. |
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|
0 |
R |
Defence |
Heavy plating |
2 |
3 |
-15% |
Y |
DR 12, +1DR/extra tech point, max 20 |
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|
0 |
R |
Defence |
Light plating |
1 |
2 |
-10% |
N |
DR 6 |
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|
4 |
R |
Defence |
Nanoarmor |
3 |
4 |
N/A |
N |
DR 8, Effective against specialized ultratech weapons that ignore DR. |
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|
4 |
R |
Defence |
Nanorepair |
2 |
4 |
N/A |
N |
Self-heal 1/round, |
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|
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|
1 |
R |
Defence |
Optical camo |
2 |
2 |
-25% |
Y |
+20% Stealth, +10% per TP, max 90% |
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|
5 |
R |
Offence |
Tractor Beam |
2 |
4 |
N/A |
N |
Force 90% pull |
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0 |
R |
Offence |
Weapon mount (turret/launcher) |
1 |
1 |
-20% |
N |
For heavy weapons |
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0 |
L |
Software |
Remote piloting |
0 |
1 |
-5% |
|
Vehicles only; do not have to be in vehicle |
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|
4 |
I |
Software |
Black ICE |
0 |
5 |
N/A |
y |
Counterattack hacking 70%, TAL5/TP4 Counterattack 85%. Can damage equipment (purchased separately as per weapons) |
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2 |
R |
Software |
Enhanced Encryption |
0 |
1 |
-10% |
y, +5%/TL |
10% penalty to would-be hackers |
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1 |
L |
Software |
Skill Assist |
0 |
1 |
-10% |
Y |
5% bonus to one skill per TP, max 80% total |
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2 |
L |
Software |
Neural Net Assist |
0 |
1 |
-40% |
Y |
10% bonus to one skill per TP, max 90% total |
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|
4 |
R |
Software |
Quantum computing |
0 |
6 |
N/A |
Y |
Boosts Computers (for hacking) skill by +50%, max 90%. AL5/TP10 version boosts hacking to 95%. |
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0 |
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Flaws |
Poor construction |
N/A |
-1 |
N/A |
|
Poorly made. Roll every time it is used, malfunction on 95-00. (or -2TP for 90-00 malfunction) |
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0 |
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Flaws |
Immobile |
N/A |
-2 |
N/A |
|
No CF value. Robot or other medium or larger tech item cannot move and is too heavy to easily lift. |
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CYBERWARE |
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2 |
L |
Cyberware |
Air Filters |
1 |
1 |
-30% |
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2 |
L |
Cyberware |
AR interface |
1 |
1 |
0 |
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2 |
L |
Cyberware |
Autodoc |
1 |
2 |
-30% |
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1 |
L |
Cyberware |
Communicator |
1 |
1 |
-30% |
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2 |
L |
Cyberware |
Cyberjack |
1 |
1 |
-30% |
|
Hack without a computer, use skill chips |
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|
4 |
R |
Cyberware |
Face Changer |
2 |
2 |
N/A |
|
Adopt reasonable replica of another. Observation vs Cyberware. |
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|
3 |
R |
Cyberware |
Inbuilt |
2 |
2 |
N/A |
|
+20% Performance to mimic another |
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|
2 |
R |
Cyberware |
Muscle Taping |
2 |
1 |
-30% |
Y |
black muscle-like fibers, +5% Force, +5%/point, max 25% |
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|
1 |
L |
Cyberware |
Prosthetic replacement |
0 |
0 |
0 |
|
purely base human function replacement |
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|
5 |
R |
Cyberware |
Psychic Nullifier |
2 |
5 |
N/A |
|
-70% to psi skill attempts to mentally affect user |
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|
3 |
R |
Cyberware |
Reflex Boost |
2 |
3 |
N/A |
y |
+10% Dexterity |
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2 |
L |
Cyberware |
Sensory Enhancement |
1 |
1 |
-30% |
Y |
+1 TP per sense |
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|
2 |
R |
Cyberware |
Skill Chip |
1 |
1 |
-30% |
N |
+5% to knowledge-based skill. Duplicates OK. |
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|
2 |
R |
Cyberware |
Sleep Regulator |
1 |
1 |
-30% |
|
Go without sleep for up to 48 hrs with no ill effect |
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|
2 |
R |
Cyberware |
Subdermal plating |
2 |
2 |
-30% |
Y |
DR 2, +1 per TP, max 4. |
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|
2 |
R |
Cyberware |
Trauma Damper |
2 |
1 |
-30% |
|
Do not fall unconscious at 0 Health |
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BIOMODS |
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3 |
L |
Biomod |
Minor Feature |
1 |
0 |
N/A |
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|
3 |
R |
Biomod |
Gills |
1 |
1 |
N/A |
|
Breathe underwater |
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3 |
R |
Biomod |
Poison resistance |
1 |
1 |
N/A |
|
resist poison effects |
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|
3 |
R |
Biomod |
Armor (scales/heavy skin) |
1 |
1 |
N/A |
|
DR 2 |
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3 |
R |
Biomod |
Claws |
1 |
1 |
N/A |
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4 |
I |
Biomod |
Claws (retractable) |
2 |
2 |
N/A |
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|
3 |
R |
Biomod |
Horns |
1 |
1 |
N/A |
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4 |
R |
Biomod |
Sharp teeth |
1 |
1 |
N/A |
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3 |
R |
Biomod |
Spurs |
1 |
1 |
N/A |
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3 |
R |
Biomod |
Metabolic shift |
2 |
2 |
N/A |
|
Drug/poison effects last 1/4 the time OR other effect |
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3 |
R |
Biomod |
Sensory Enhancement |
1 |
1 |
N/A |
|
+10% Observation on specific sense |
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|
3 |
R |
Biomod |
Reflex Boost |
1 |
3 |
N/A |
|
+10% Dexterity |
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|
5 |
R |
Biomod |
Tail |
2 |
2 |
N/A |
|
+10% Acrobatics/extra hand |
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|
4 |
R |
Biomod |
Regeneration |
2 |
4 |
N/A |
y, TL5=full limb/organ regen |
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4 |
R |
Biomod |
Chemical gland |
2 |
1 |
N/A |
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5 |
R |
Biomod |
Animal Mental Processor |
4 |
3 |
N/A |
|
understand one type of animal’s communication |
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3 |
R |
Biomod |
Enhanced Height |
2 |
1 |
N/A |
y |
Situational bonus to intimidation etc. |
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|
3 |
R |
Biomod |
Enhanced Musculature |
2 |
2 |
N/A |
y |
+20% Force |
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3 |
I |
Biomod |
Biometric change |
0 |
1 |
N/A |
|
Mimic another’s biometrics or wipe clean your own |
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3 |
I |
Biomod |
Venom |
2 |
1 |
N/A |
|
1d4 persistent damage until healed OR other effect |
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PHARMACEUTICALS |
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4 |
R |
Pharma |
Aiteva |
N/A |
1 |
N/A |
n |
+80% to mental resistances, flat 80% if no ability |
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3 |
I |
Pharma |
Blue Fire |
N/A |
1 |
N/A |
|
Take 1d6-2 damage/round for 50% boost to all psi skills until antidote taken. |
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2 |
R |
Pharma |
Dynomorphin |
N/A |
1 |
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2 |
R |
Pharma |
Lymoza |
N/A |
1 |
0 |
n |
Reflex boost Dex +5% |
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|
1 |
I |
Pharma |
Trance |
N/A |
1 |
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1 |
R |
Pharma |
Trinteix |
N/A |
1 |
+5% |
n |
no need to sleep for 48 hrs |
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|
1 |
R |
Pharma |
Trusira |
N/A |
1 |
0 |
n |
Observation boost +5% |
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|
3 |
R |
Pharma |
Vrilazipin (Body Crystal) |
N/A |
1 |
-10% |
n |
+100% to skill for 10 minutes, Exhausted afterwards. Long term effects. |
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3 |
I |
Pharma |
Window |
N/A |
1 |
N/A |
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2 |
R |
Pharma |
Xarcluance |
N/A |
2 |
0 |
n |
recover from Exhaustion but delay Mana regen by 12 hours. |
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OTHER |
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0 |
I |
Other |
Fake ID |
N/A |
1 |
0 |
y, Improved Tech Levels required to fool tech scan from authorities |
+1TP/-5% for each improved level |
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|
0 |
L |
Other |
Basic smartphone |
N/A |
0 |
+50% |
|
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|
1 |
L |
Other |
1 AR headset for phone |
N/A |
0 |
+5% |
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SURVEILLANCE EQUIPMENT |
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0 |
L |
Surveillance |
Camera/ Video |
|
0 |
+10% |
|
|
|
|
|
|
|
|
0 |
L |
Surveillance |
GPS tracker |
|
1 |
+5% |
|
|
|
|
|
|
|
|
1 |
L |
Surveillance |
Remote spy microphone |
|
1 |
+5% |
|
|
|
|
|
|
|
|
4 |
R |
Surveillance |
recon satellite access |
|
5 |
N/A |
|
Useful for Investigation |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WEAPONS |
|
|
|
|
|
|
|
|
|
|
|
4 |
R |
Weapons |
Monofilament Knife |
N/A |
2 |
N/A |
|
Ignores DR on armor below Access Level 4, damage removed from DR until repaired |
|
|
|
|
|
|
4 |
R |
Weapons |
Monofilament Sword |
N/A |
3 |
N/A |
|
Ignores DR on armor below Access Level 4, damage removed from DR until repaired |
|
|
|
|
|
|
3 |
R |
Weapons |
Laser Pistol |
N/A |
1 |
N/A |
|
|
|
|
|
|
|
|
2 |
R |
Weapons |
Laser Rifle |
N/A |
2 |
-70% |
|
|
|
|
|
|
|
|
3 |
R |
Weapons |
Laser Cannon |
N/A |
3 |
N/A |
|
Requires mount on Large or greater gear OR Force >90% |
|
|
|
|
|
|
2 |
R |
Weapons |
Electrolaser Rifle |
N/A |
1 |
-30% |
|
Nonlethal longrange stun |
|
|
|
|
|
|
3 |
R |
Weapons |
Neural Disruptor |
N/A |
1 |
N/A |
|
|
|
|
|
|
|
|
3 |
R |
Weapons |
Particle Beam Rifle |
N/A |
2 |
N/A |
|
|
|
|
|
|
|
|
3 |
R |
Weapons |
Particle Beam Cannon |
N/A |
3 |
N/A |
|
Requires mount on Large or greater gear OR Force >90% |
|
|
|
|
|
|
2 |
R |
Weapons |
Sonic Stunner |
N/A |
1 |
-15% |
|
|
|
|
|
|
|
|
3 |
R |
Weapons |
Plasma Flamer |
N/A |
3 |
N/A |
|
Lights target on fire |
|
|
|
|
|
|
5 |
R |
Weapons |
KWBF-Cannon Type V |
N/A |
5 |
N/A |
|
Requires mount on Large or greater gear OR Force >90% |
|
|
|
|
|
|
4 |
R |
Weapons |
Cryoblaster |
N/A |
3 |
N/A |
|
Freezes target. |
|
|
|
|
|
|
5 |
R |
Weapons |
Orbital laser |
N/A |
10 |
N/A |
|
Calls in strike on aboveground target, 5 min recharge time |
|
|
|
|
|
|
2 |
R |
Weapons |
Railgun |
N/A |
4 |
-60% |
|
Requires mount on Large or greater gear OR Force >90% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ARMOR |
|
|
|
|
|
|
|
|
|
|
|
4 |
R |
Armour |
Adaptive weave |
N/A |
1 |
N/A |
|
DR 6 |
|
|
|
|
|
|
0 |
R |
Armour |
bulletproof vest |
N/A |
1 |
0 |
|
DR 6 firearms / DR 1 other |
|
|
|
|
|
|
0 |
R |
Armour |
riot gear |
N/A |
1 |
0 |
|
DR 10 firearms / DR 4 other |
|
|
|
|
|
|
0 |
L |
Armour |
motorcycle leathers |
N/A |
0 |
-5% |
|
DR 1 |
|
|
|
|
|
|
1 |
R |
Armour |
Assault armor (military-grade) |
N/A |
2 |
-10% |
|
DR 10 |
|
|
|
|
|
|
3 |
R |
Armour |
Assault armor (powered) |
N/A |
3 |
-15% |
|
DR 14 |
|
|
|
|
|
|
0 |
L |
Armour |
Riot shield |
N/A |
1 |
0 |
|
DR 10 firearms / DR 4 other (same as riot gear but requires a hand, must use Parry) |
|
|
|
|
|
|