|
Base |
Points |
Normal |
Hard |
V. Hard |
XP |
|
|
Base |
Points |
Normal |
Hard |
V. Hard |
XP |
|
|
Normal |
Hard |
V. Hard |
XP |
GENERAL |
|
|
|
|
|
|
|
SOCIAL SCIENCE |
|
|
|
|
|
|
|
ULTRATECH |
|
|
|
|
Strength-based actions, such as breaking down doors or shoving heavy objects
Force |
10 |
|
10 |
5 |
2 |
|
|
History |
5 |
|
5 |
3 |
1 |
|
|
Cyberware |
0 |
0 |
0 |
|
Swimming, climbing, running, etc.
Athletics |
25 |
|
25 |
13 |
5 |
|
|
Literature |
5 |
|
5 |
3 |
1 |
|
|
Skill for making, repairing, and operation of Tech Level 2+ robots and software including AI.
Advanced Robotics |
0 |
0 |
0 |
|
Squeezing through tight spaces, acrobatic maneuvers, etc.
Acrobatics |
10 |
|
10 |
5 |
2 |
|
|
Psychology |
5 |
|
5 |
3 |
1 |
|
|
Skill for general bioengineering knowledge but also for handling biomods.
Bioengineering |
0 |
0 |
0 |
|
Stealth |
10 |
|
10 |
5 |
2 |
|
|
Philosophy |
5 |
|
5 |
3 |
1 |
|
|
Skill for nanobot swarms, adaptive tech, and other extremely small scale ultratech.
Nanotech |
0 |
0 |
0 |
|
Actions such as sleight of hand or delicate handling. Also
Initiative.
Dexterity |
10 |
|
10 |
5 |
2 |
|
|
Politics |
|
|
0 |
0 |
0 |
|
|
Driving and operation of Tech Level 2+ vehicles and mecha.
Vehicle Operation* |
0 |
0 |
0 |
|
Perception of surroundings.
Observation |
25 |
|
25 |
13 |
5 |
|
|
Economics |
|
|
0 |
0 |
0 |
|
|
Ultratech Weaponry* |
0 |
0 |
0 |
|
Navigation |
10 |
|
10 |
5 |
2 |
|
|
Other languages. Can split points across multiple languages. Generally roll not required for basic communication.
Linguistics* |
|
|
0 |
0 |
0 |
|
|
|
|
|
|
|
Observation, but for people. Most often used to judge whether or not someone is lying.
Insight |
5 |
|
5 |
3 |
1 |
|
|
PHYSICAL SCIENCE |
|
|
|
|
|
|
|
PSIONICS |
Ability: |
|
|
|
Streetwise |
5 |
|
5 |
3 |
1 |
|
|
Physics |
5 |
|
5 |
3 |
1 |
|
|
Remote viewing/ESP type powers
Clairvoyance |
0 |
0 |
0 |
|
Persuasion |
5 |
|
5 |
3 |
1 |
|
|
Biology |
5 |
|
5 |
3 |
1 |
|
|
Mental powers, mind control, emotion reading, etc.
Telepathy |
0 |
0 |
0 |
|
Includes Deception
Performance |
5 |
|
5 |
3 |
1 |
|
|
Chemistry |
5 |
|
5 |
3 |
1 |
|
|
Divination and impressions from objects.
Psychometry |
0 |
0 |
0 |
|
Investigator of public or other sources on people, places, and things.
Investigation |
5 |
|
5 |
3 |
1 |
|
|
Biochemistry |
5 |
|
5 |
3 |
1 |
|
|
Telekinesis and other physical or elemental powers.
Psychokinesis |
0 |
0 |
0 |
|
Scientific research and experimentation.
Research |
25 |
|
25 |
13 |
5 |
|
|
Mathematics |
5 |
|
5 |
3 |
1 |
|
|
Teleportation, astral projection, and so on.
Dimensional Projection |
0 |
0 |
0 |
|
Rolled for acquisition of goods and services.
Resources |
5 |
|
5 |
3 |
1 |
|
|
Geology |
5 |
|
5 |
3 |
1 |
|
|
Psychic healing and altering of body function or form.
Somatipsyche |
0 |
0 |
0 |
|
Practical on-the-spot injury treatment. For professional skill, see Medicine.
First Aid |
15 |
|
15 |
8 |
3 |
|
|
Meteorology |
|
|
0 |
0 |
0 |
|
|
|
|
|
|
|
COMBAT |
|
|
|
|
|
|
|
Astronomy |
|
|
0 |
0 |
0 |
|
|
RITUAL MAGIC |
System: |
|
|
|
Dodge |
20 |
|
20 |
10 |
4 |
|
|
Microbiology |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Parry |
5 |
|
5 |
3 |
1 |
|
|
SPECIALIZATIONS |
|
|
|
|
|
|
|
|
0 |
0 |
0 |
|
Brawling |
5 |
|
5 |
3 |
1 |
|
|
Tech Level 0-1 robot operation, repair, and so on. Also covers general electronics and mechanical issues.
Engineering |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Common and easy to use weapons such as knife, baseball bat, pepper spray, etc.
Common Weapons* |
5 |
|
5 |
3 |
1 |
|
|
Computer operation, programming, and hacking.
Computers |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Tech Level 0-1 firearms. For more advanced weapons, see Ultratech Weaponry skill.
Firearms* |
5 |
|
5 |
3 |
1 |
|
|
Driving maneuvers of Tech Level 0 and 1 basic vehicles.
Vehicles |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Leadership in mass combat scenarios. Used in place of subordinates’ base stats.
Tactics |
|
|
0 |
0 |
0 |
|
|
Professional skill, covering diagnostics and technical medical knowledge such as surgery or pharmacology.
Medicine |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Swords, spears, axes, and so on.
Archaic Melee Weapons* |
|
|
0 |
0 |
0 |
|
|
Law |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Bows, crossbows, blowguns, etc.
Archaic Ranged Weapons* |
|
|
0 |
0 |
0 |
|
|
Finance |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
Unlike Brawling, allows for situational unarmed parrying.
Martial Arts* |
|
|
0 |
0 |
0 |
|
|
Religious knowledge.
Additional skill for Esoteric Ritual Magic Systems.
Theology |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
|
|
|
|
|
|
|
|
New age, online ‘conspiracy’ knowledge, etc.
Additional skill for Syncretic Ritual Magic Systems.
Occultism |
|
|
0 |
0 |
0 |
|
|
|
0 |
0 |
0 |
|
* indicates you must specify a specialization within that category |
|
|
|
|
|
|
|
Additional skill for Neopagan Ritual Magic Systems.
Hidden Lore* |
|
|
0 |
0 |
0 |
|
|
|
|
|
|
|