Overview

MAIN
SKILLS
PSI
TECH
MAGIC


Sheet 1: MAIN

NAME












Hair/Eye Color






Height/ Weight




Blood type






Birthdate




Level
Psi Base Points
Tech Access Level
Tech Points
Mana
Mana Regen Rate
















School/Affiliation

























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Connections




































































Complications





































































Sheet 2: SKILLS


Base Points Normal Hard V. Hard XP

Base Points Normal Hard V. Hard XP

Normal Hard V. Hard XP
GENERAL






SOCIAL SCIENCE






ULTRATECH



Strength-based actions, such as breaking down doors or shoving heavy objects Force 10
10 5 2

History 5
5 3 1

Cyberware 0 0 0
Swimming, climbing, running, etc. Athletics 25
25 13 5

Literature 5
5 3 1

Skill for making, repairing, and operation of Tech Level 2+ robots and software including AI. Advanced Robotics 0 0 0
Squeezing through tight spaces, acrobatic maneuvers, etc. Acrobatics 10
10 5 2

Psychology 5
5 3 1

Skill for general bioengineering knowledge but also for handling biomods. Bioengineering 0 0 0
Stealth 10
10 5 2

Philosophy 5
5 3 1

Skill for nanobot swarms, adaptive tech, and other extremely small scale ultratech. Nanotech 0 0 0
Actions such as sleight of hand or delicate handling. Also Initiative. Dexterity 10
10 5 2

Politics

0 0 0

Driving and operation of Tech Level 2+ vehicles and mecha. Vehicle Operation* 0 0 0
Perception of surroundings. Observation 25
25 13 5

Economics

0 0 0

Ultratech Weaponry* 0 0 0
Navigation 10
10 5 2

Other languages. Can split points across multiple languages. Generally roll not required for basic communication. Linguistics*

0 0 0






Observation, but for people. Most often used to judge whether or not someone is lying. Insight 5
5 3 1

PHYSICAL SCIENCE






PSIONICS Ability:


Streetwise 5
5 3 1

Physics 5
5 3 1

Remote viewing/ESP type powers Clairvoyance 0 0 0
Persuasion 5
5 3 1

Biology 5
5 3 1

Mental powers, mind control, emotion reading, etc. Telepathy 0 0 0
Includes Deception Performance 5
5 3 1

Chemistry 5
5 3 1

Divination and impressions from objects. Psychometry 0 0 0
Investigator of public or other sources on people, places, and things. Investigation 5
5 3 1

Biochemistry 5
5 3 1

Telekinesis and other physical or elemental powers. Psychokinesis 0 0 0
Scientific research and experimentation. Research 25
25 13 5

Mathematics 5
5 3 1

Teleportation, astral projection, and so on. Dimensional Projection 0 0 0
Rolled for acquisition of goods and services. Resources 5
5 3 1

Geology 5
5 3 1

Psychic healing and altering of body function or form. Somatipsyche 0 0 0
Practical on-the-spot injury treatment. For professional skill, see Medicine. First Aid 15
15 8 3

Meteorology

0 0 0






COMBAT






Astronomy

0 0 0

RITUAL MAGIC System:


Dodge 20
20 10 4

Microbiology

0 0 0


0 0 0
Parry 5
5 3 1

SPECIALIZATIONS







0 0 0
Brawling 5
5 3 1

Tech Level 0-1 robot operation, repair, and so on. Also covers general electronics and mechanical issues. Engineering

0 0 0


0 0 0
Common and easy to use weapons such as knife, baseball bat, pepper spray, etc. Common Weapons* 5
5 3 1

Computer operation, programming, and hacking. Computers

0 0 0


0 0 0
Tech Level 0-1 firearms. For more advanced weapons, see Ultratech Weaponry skill. Firearms* 5
5 3 1

Driving maneuvers of Tech Level 0 and 1 basic vehicles. Vehicles

0 0 0


0 0 0
Leadership in mass combat scenarios. Used in place of subordinates’ base stats. Tactics

0 0 0

Professional skill, covering diagnostics and technical medical knowledge such as surgery or pharmacology. Medicine
0 0 0


0 0 0
Swords, spears, axes, and so on. Archaic Melee Weapons*

0 0 0

Law
0 0 0


0 0 0
Bows, crossbows, blowguns, etc. Archaic Ranged Weapons*

0 0 0

Finance
0 0 0


0 0 0
Unlike Brawling, allows for situational unarmed parrying. Martial Arts*

0 0 0

Religious knowledge. Additional skill for Esoteric Ritual Magic Systems. Theology

0 0 0


0 0 0








New age, online ‘conspiracy’ knowledge, etc. Additional skill for Syncretic Ritual Magic Systems. Occultism

0 0 0


0 0 0
* indicates you must specify a specialization within that category






Additional skill for Neopagan Ritual Magic Systems. Hidden Lore*

0 0 0







Sheet 3: PSI

PSIONICS
Power Name
Level
Details
Descriptor
Aspect
Modifiers
Base Points

POWER STUNTS
Name
Modifiers
Cost

Sheet 4: TECH

TECH GEAR






Tech Access Level 3





Tech Points 25













Name Tech level Tech points Type Slots Status Improved Notes

























































































































































































































Sheet 5: MAGIC

MAGIC
System

Commonly used spells
Name
Effect
Path(s):
Minor (x1) / Major (x3)
Modifiers

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